A detachment of the Friday Night Pals met to play
another small training exercise using Frank Chadwick's Soldier’s Companion.
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French Martian troops about to contact their wilder brethren. |
The scene was a village near the Eastern
Tempe foothills on Mars. Martian gunrunners from Nilokeras were delivering a cargo of modern
rifles to sell to the Tempe tribes. The
French learn that something is up, and send a force of Tirailleurs Martiens and
Infanterie d’Marine to investigate.
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Martian Village |
Someone with a bright future on the Quai
d’Orsay decides that the mission would also make for a useful training exercise
for the Tirailleurs, who have only recently taken the field under French
officers. The Marines are instructed to hold back a bit while the Tirailleurs
scout the village.
In the village, several bands of irregulars have
gathered to buy the modern rifles. They spot the French column as it approaches and take up
positions to resist this latest unwelcome incursion.
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Teeming with Martians |
Rob C., our resident Francophile, assumed command of
les Bleus and the Martian Tirailleurs, Kenzie commanded the native Martians.
The French had two 10-figure companies of
Trained Martian Regulars and a 10 figure company of Veteran Marines, with an
80mm mountain gun in support. Their
mission was to seize any contraband weapons (i.e. Terran) in the village.
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The French Arrive |
The Martians had two warbands (20 figs ea.) of
Martian irregulars and an old 9-pdr smoothbore muzzleloader, recently sold to
them by Terran arms dealers.
There was also a detachment of Martian regulars
from the city-state of Nilokeras, off-loading crates of Remingtons from a small
cloudship. The Nilokerans were under strict orders to avoid contact with the
French, as Nilokeras is neutral and trying to avoid antagonizing the French
while simultaneously working to undermine French authority in the Eastern
Tempe.
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Nilokerans |
The first two turns saw the Tirailleurs advance
across the oddly non-Euclidian fields toward the village, whilst the French
marines discussed whether they would be back to camp in time for lunch.
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"En evant, mes enfants jaune!" |
On turn three, the 9-lbr lobbed a shell at the
advancing Tirailleurs. “Je ne pense pas que nous serons dans le temps pour le
déjeuner..." muttered a marine, "...parce que la ville a
signalé une heure.“
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"If that's the noon gun, I don’t think we’ll be back in time for lunch..." |
Kenzie had to make a difficult
choice in holding fire until turn three – the Tirailleurs had entered the
cannon’s range on turn 2, but were still out of musket range. He correctly
hoped to break the sketchy morale of the Francofied Martians by hammering them
with as much shot as possible, and so had waited until they moved a bit
forward.
Rob had gamely played the
scenario as if he didn’t know what was waiting for him in the village, but with
the sounds of hostile artillery and rifled muskets, he sent forward his artillery and
Marines.
The villagers had yet another
surprise waiting, as a loose band of cutters burst out of a clump of red weeds
and charged the Tirailleurs, who were just picking themselves up from the
hostile cannon shot, when they noticed their officer was wounded. (They had
missed a morale roll by one, hence they were “checked“).
A redoubtable sergent dragged Capitaine Baudoin behind the firing line.
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Capitaine Baudoin is down. |
The Tirailleurs let loose a ragged volley, which
failed to halt the charge, and we had our first melee. The Martians were a
grade better than the Tirailleurs in training, which gave them a +1 on the
melee rolls. The Tirailleurs took one “Pushed Back“ and two “Dead“ results. One
of the dead was the sergent defending the wounded Capt. Baudoin. The Tirailleurs bolted.
Normally, the Martians would have butchered the
wounded, but they failed their post-melee morale, went Frenzied, and immediately went chasing
after the fleeing Tirailleurs. As the Tirailleurs retreated, Capitaine
de vaisseau Buquet, commanding the French, galloped to intercept them.
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The wounded do their best to play dead... |
On Turn 4, the Native Martians had the initiative, by
virtue of winning the most melees in the previous turn.
The cutters, though
disordered, launched a frenzied charge upon the fleeing Tirailleurs, who were
hopefully being steadied by Capitaine Buquet.
Another ragged volley was enough to drive the indigs off.
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Cannon bursts. |
The French advance was checked – the only bright spot
for them was the bursting of the 9-lbr (having rolled a 1, followed by a six)
and the killing of one of the crew by a sizable chunk of metal bearing the
legend “City of Vicksburg – CSA”.
The French Marines were detailed to take the position
of the now shamble-ated Tirailleurs, who had been reduced to about 50% of their
original strength, and by rights would have routed if it had not been for the
rallying by the Capitaine and his trumpeter.
By turn six, it was becoming apparent that the
Martians were going to get all of the weapons back aboard the cloudship. Kenzie
had drafted his surviving cannon crew as lascars, and although one sub-band of
musketmen had been driven off the walls, the other was making life interesting
for the Marines, having forced a checked result after a few stray shots.
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Checked Marsouins? This could bring down the Government! |
To further impede the French, another band of cutters had occupied the path the Marines were intending to take, making another melee likely.
We agreed that the Martians on both sides
had accounted themselves well, and that the engagement was a marginal victory
for the villagers.
Post-Game Thoughts:
I must admit to being tolerably pleased with myself for this scenario. What I thought might have been a walk-over for the French turned out to be a tough little scrap.
The French firepower was off-set by the Martians taking cover in the town, plus the advance was kept off-balance by judicious use of Martian melee troops.
The added element of a French objective that might lift off at a turn's notice forced the French player to push on, rather than stand off and subject the town to cannon and rifle fire.
The Soldier's Companion initiative system (once tweaked) is simply the best I've seen to simulate the fortunes of war and how a battle can suddenly spiral out of control. The three turns in which the Tirailleurs were battling for their lives essentially brought the French advance to a standstill. As long as the natives are winning the melees, the army (and time) slows down to reflect the outcome "hanging by a thread".
This goes some way in off-setting the European players technical and quality advantage.
- finis -