Showing posts with label Old Glory. Show all posts
Showing posts with label Old Glory. Show all posts

Wednesday, January 8, 2020

28mm Werewolf Hunters from Old Glory


Figures and warehouse by Old Glory

The first finished Victorian-era miniatures of 2020* are from the Old Glory/Blue Moon "Things that go Bump in the Night" line: I had a Howling Good Time.


Figures and warehouse by Old Glory

Ye gods and little fishes!, as my grandmother would say; these were both a chore and a delight to paint. I purchased this box set because I like the style of the ladies, and wanted some models for my Trieste Company for In Her Majesty's Name. The ladies were indeed fun and rewarding to paint, but I found the male figures difficult and a bit frustrating, especially the gypsy-like character.


Figures and warehouse by Old Glory

All of the models have good detail, excellent proportions, and decent animation. The ladies especially have a nice style.  The male figures are rather "busy", with shirts, belts, vests, packs, jackets, hats, scarfs, etc. Due to some of the odd accouterments, combined with the civilian portrayal, I found it difficult to tell exactly *what* was being depicted by the sculptor. The box art was helpful, (though not as helpful as I would have liked) and I'm fair pleased with the result.


Figures and warehouse by Old Glory

As with the Sleepy Hollow set, I yielded to the impulse to paint these models' bases as though they were game pieces - packaged as they are as a stand alone game (Nota bene; the one-page rules were absent...again.)

I'm adding another category for rating miniature figures; relate-ability. If I have to guess at what the sculptor was intending, the relate-ability rating goes down.

Animation: 4.5
Detail: 5
Proportions: 5
Relate-ability: 4
Variety:5

Overall: 4.75 out of 5

Also included in the set are several werewolves, which I set aside, lost and found again. I plan on painting these up in the near future, as part of an IHMN/1889 Gothic game.

- finis -

*Point of clarification: I started painting these several years ago, at least as far back as 2016. As I mentioned, the male figures were a chore.

Tuesday, April 22, 2014

Painted: French Marine Artillerists from Askari Miniatures

My 28mm French Marine Artillerists (aka les Bigors) from Askari Miniatures have been waiting patiently for several weeks, as they were finished earlier this month - it's just taken me some time to take the photies.


Askari miniatures do paint up nicely.  I decided to opt for the 1889 uniform colours for the first batch of figures, I will follow up with either white tropical dress or, more likely, khaki for the next set. I have used Armory (and now Citadel) white prime since forever as it gives the miniature a happy glow.

"Tirer sur la vache..."

 Since the readers seem to like these battery-in-action tableaux, I'm including two for your delectation. The gun is from the Old Glory Spanish American line.


Nous sommes ouverts pour le commerce. Nur kasse.

The business-end of a piece de 90mm emplacement. Cash only.

Next to pick up some of Askari Al's Schutzetruppen, and the inter-colonial fun begins.

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Friday, February 28, 2014

28mm Martian Blockhouses

 Here's a nice eBay rescue:

These foam core buildings were picked up from eBay. They arrived painted dark grey with a kind of $40K look about them.  I repainted them and gave them a nice flocking.  Now I have some actual Martian-style buildings to use, instead of recycled Northwest Frontier adobe huts.

For Mars, I tend to prefer green flock to red flock, since in the Space:1889 environment, most combat is going to take place in the canal zones, where the vegetation is. To paraphrase the film Laurence of Arabia: "There is nothing in the desert, and no man needs nothing."


 Figures by RAFM, artillery by Parhoom and Old Glory

Also included are some scratch-built artillery risers - made of polystyrene/styrofoam with cocktail sticks and coffee stirrers as planking.  These are useful if your terrain has non-standard walls.


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Wednesday, January 23, 2013

French 90mm de Bange Proxies

In 1889, the most common gun accompanying the French Coloniale on campaign was the de Bange 80mm mountain gun, of which Askari Miniatures do a fine model.

At the same time, the most common French artillery piece you would find aimed at the German frontier would be the de Bange 90mm rifled breech loader. Hundreds of these were made after 1877, replacing the Reffye and Lahitolle systems. They were used well into WWI, despite being obsolete, due to production shortfalls concerning the 75mm Puteaux.

Courtesy Musee du Armee

As the competition on Mars heats up, and open war becomes more likely, the Armée de Mars is going to need some 90 de Bange on hand.

I have not yet been able to find a manufacturer who makes or is willing to make this integral cannon, so I've located the next best thing - the sexy proxy.

Old Glory SAW-28


Old Glory make an American 3.2 inch rifled breechloader in their Spanish-American War line.  Since the Americans were being influenced by French design, it's no surprise that this gun has a similar stepped barrel and clean lines. The trail is a little too wide for the de Bange, being designed to navigate wide American roads and not narrow, French lanes in the Vosges, but that's minor and easily corrected by filing down the trail axle and inserting a new axial pin. I haven't done that with the set I've just finished, but I probably will in future.

Miniatures by RAFM and Old Glory
 There are also two upright supports (for a gunshield?) on the Old Glory original. These were easily removed, as the reader will note in the pictures.

Such a Pretty Gun

En redoubt
 Now to find some limbers!

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Monday, October 8, 2012

Royal Mounted Gashant Corps


Inspired as I was by an article in Transactions of the Royal Martian Geographic Society, Volume 1,
I decided to paint up a company of gashant-mounted infantry.


Formed in 1890 by General Willis under the command of Major. B. Lee Kendhall of The Border Regt., the Royal Gashant Corps are infantry, mounted upon Martian Gashants. Armed with the Lee Metford rifle, they dismount for combat, the gashants being simply a method to move them quickly to battle.

The corps badge is the Queen's Crown with the letters "RGC" emblasoned beneath.

In Soldier's Companion, the RGC is rated as V1 and treated as Mounted Infantry. For campaign purposes, the RGC moves as cavalry and receives a +1 benefit to their Forced March roll (more likely to succeed/negates the Humans on Mars penalty) due to their native Martian mounts.

Miniatures are Old Glory Boer War range MI, on RAFM Gashants with Martian Tack.  Despite its name, the Martian tack consists only of a set of reins, with no saddle. Since the OG figures come cast "in the saddle" the two went together with a minimum of work.

- finis -

Monday, September 17, 2012

Converted Seebattalion Maxim Guns

As I've mentioned in a previous post, I like the 28mm Boxer Wars German Seebattalion miniatures from Old Glory. They fit well with the RAFM Space:1889 miniatures, they're nicely animated, and they have good detail.  Regrettably, they don't come with much support, aside from a mixed bag of sailors as gunners; the Old Glory Boxer line doesn't feature Seebattalion maxim gunners.

So imagine my surprise when I stumbled across German maxim gunners in Old Glory's Spanish-American War line.

What's this?

There's a "fantasy pack" of German maxim gunners, secreted amongst the Cubans. Why they are not cross-linked to the OG Boxer line is a mystery to me. Apparently, Spanish soldiers would lie awake at night while deployed in Cuba, dreaming of German maxim gunners.  To each his own, I suppose.


Anyway, the uniform was similar, aside from a soft bush hat which was more-or-less easy to fix with some head swaps from extra German marines in sun helmets, and so a conversion was born. Trying to match the field-drab-grey of the Osprey illos was a bit more difficult, and required a base coat repaint.

Also, the Old Glory text is unclear about quantity - there are two gun teams of three, with a gun each, per package.

Animation: 5
Detail: 4
Proportions: 5
Variety: 4

Overall: 4.5 out of 5

- finis

Monday, July 30, 2012

The Prussians are Coming!


Finally, after a month, I've finished my Prussian Seebattalion for China 1900 and/or Great War on Mars.



Miniatures by Old Glory, painted by yr. humble correspondent.  Overall, I like the newer OG castings - apparently the older lines are less satisfactory amongst some painters, but this lot suits me fine.

My only quibble with these minis is the black shoulder belts - they are essentially non-existant on the casting.  Maybe it's due to there not being many good photos of the backs of the belt gear, in which case the sculptor should have been told to make a guess or go with what evidence there is (perhaps go with what the rest of Europe was doing?).

Regarding the line itself - it desperately needs to be expanded. How about some Seebattalion maxim gunners?

Animation: 5
Detail: 4
Proportions: 5
Variety: 4

Overall: 4.5 out of 5

Here they are, pictured with the Panzerkampdreifuss Storch.



Now I need some Martian Askaris for the Kaiser to call his own.

- finis -

Saturday, July 28, 2012

L'exercice d'Entraînement: l'Encore

A re-fight of the scenario (see previous post) was arranged at our Friendly Local Game Shop.  Members of the Maplewood Irregulars took the parts of the French and the Indigenous whilst yr. humble correspondent played referee.

The game began in a similar vein - although the French commander, Capt. Andé, send a company of Tirailleurs to his extreme right flank, effectively out of close support.

Which actually made little difference, as the Martian player, the notorious Dr. Goldwyrm, placed two bands of cutters in close proximity, though hidden from the advancing French, on the French LEFT flank.

Once the Tirailleurs came within detection range, both bands of cutters charged. Fire from the Tirailleurs was unable to breakup the charge,and in the ensuing melee, the Tirailleurs were run off.

The Martians regrouped for a turn behind a clump of red weed, and then charged the 80mm mountain gun.  The Idaeus Fons Artillery fought bravely for several seconds, then tore off for home.


The second cutter band had also regrouped, and seeing the marines as the closest target, charged them, and were shot down without ceremony..

On the right flank, the first Tirailleurs had reached within close rifle range of the village, while the Martians fired case shot, either too low or too high. The Tirailleurs closed into line and issued a double volley-fire on the Martian shooters, killing 80% (8 out of 10).

Did I mention "case shot"? Yes, because the evil Dr. Goldwyrm managed to prolong the American 6 lb gun down the stairs and across the village.  He had rolled well - though I was rather hoping he'd end up with the cannon lodged half-way down the steps like a bad moving day.

It was a good showing, but the French had to withdraw - the Tirailleurs to cover the withdrawal, and the Marines to recover the mountain gun, which the jubiliant surviving cutters were trying to drag back into the village.

Post Game Thoughts:

J Womack has suggested that this scenario might be too difficult for the French, and I'm beginning to agree. In Captain Andy's defense, this was his first game of Soldier's Companion.  Dr. Goldwyrm has played SC before, and upon being tasked with playing the indigenous, happily reached for my hidden movement counters.

I might try adding another band of Martians to the French side - these would be Irregular Mercenaries from the colony at Idaeus Fons; rather the equivalent of Bashi Bazouks.  The will provide a bit more "weight" for the French, without bringing too much firepower to the table.



- finis -


Sunday, July 22, 2012

L'exercice d'Entraînement

A detachment of the Friday Night Pals met to play another small training exercise using Frank Chadwick's Soldier’s Companion.

French Martian troops about to contact their wilder brethren.

The scene was a village near the Eastern Tempe foothills on Mars. Martian gunrunners from Nilokeras were delivering a cargo of modern rifles to sell to the Tempe tribes.  The French learn that something is up, and send a force of Tirailleurs Martiens and Infanterie d’Marine to investigate.

Martian Village
Someone with a bright future on the Quai d’Orsay decides that the mission would also make for a useful training exercise for the Tirailleurs, who have only recently taken the field under French officers. The Marines are instructed to hold back a bit while the Tirailleurs scout the village.

In the village, several bands of irregulars have gathered to buy the modern rifles. They spot the French column as it approaches and take up positions to resist this latest unwelcome incursion.
Teeming with Martians

Rob C., our resident Francophile, assumed command of les Bleus and the Martian Tirailleurs, Kenzie commanded the native Martians.   

The French had two 10-figure companies of Trained Martian Regulars and a 10 figure company of Veteran Marines, with an 80mm mountain gun in support.  Their mission was to seize any contraband weapons (i.e. Terran) in the village.

The French Arrive
The Martians had two warbands (20 figs ea.) of Martian irregulars and an old 9-pdr smoothbore muzzleloader, recently sold to them by Terran arms dealers. 

There was also a detachment of Martian regulars from the city-state of Nilokeras, off-loading crates of Remingtons from a small cloudship. The Nilokerans were under strict orders to avoid contact with the French, as Nilokeras is neutral and trying to avoid antagonizing the French while simultaneously working to undermine French authority in the Eastern Tempe.

Nilokerans
The first two turns saw the Tirailleurs advance across the oddly non-Euclidian fields toward the village, whilst the French marines discussed whether they would be back to camp in time for lunch.

 "En evant, mes enfants jaune!"
On turn three, the 9-lbr lobbed a shell at the advancing Tirailleurs. Je ne pense pas que nous serons dans le temps pour le déjeuner..." muttered a marine, "...parce que la ville a signalé une heure.

"If that's the noon gun, I don’t think we’ll be back in time for lunch..."

Kenzie had to make a difficult choice in holding fire until turn three – the Tirailleurs had entered the cannon’s range on turn 2, but were still out of musket range. He correctly hoped to break the sketchy morale of the Francofied Martians by hammering them with as much shot as possible, and so had waited until they moved a bit forward.




Rob had gamely played the scenario as if he didn’t know what was waiting for him in the village, but with the sounds of hostile artillery and rifled muskets, he sent forward his artillery and Marines.



The villagers had yet another surprise waiting, as a loose band of cutters burst out of a clump of red weeds and charged the Tirailleurs, who were just picking themselves up from the hostile cannon shot, when they noticed their officer was wounded. (They had missed a morale roll by one, hence they were “checked“). A redoubtable sergent dragged Capitaine Baudoin behind the firing line.

Capitaine Baudoin is down.

The Tirailleurs let loose a ragged volley, which failed to halt the charge, and we had our first melee. The Martians were a grade better than the Tirailleurs in training, which gave them a +1 on the melee rolls. The Tirailleurs took one “Pushed Back“ and two “Dead“ results. One of the dead was the sergent defending the wounded Capt. Baudoin.  The Tirailleurs bolted.


 Normally, the Martians would have butchered the wounded, but they failed their post-melee morale, went Frenzied, and immediately went chasing after the fleeing Tirailleurs. As the Tirailleurs retreated, Capitaine de vaisseau Buquet, commanding the French, galloped to intercept them.



The wounded do their best to play dead...



 On Turn 4, the Native Martians had the initiative, by virtue of winning the most melees in the previous turn. 

The cutters, though disordered, launched a frenzied charge upon the fleeing Tirailleurs, who were hopefully being steadied by Capitaine Buquet.  Another ragged volley was enough to drive the indigs off.
Cannon bursts.




 The French advance was checked – the only bright spot for them was the bursting of the 9-lbr (having rolled a 1, followed by a six) and the killing of one of the crew by a sizable chunk of metal bearing the legend “City of Vicksburg – CSA”.

The French Marines were detailed to take the position of the now shamble-ated Tirailleurs, who had been reduced to about 50% of their original strength, and by rights would have routed if it had not been for the rallying by the Capitaine and his trumpeter.


By turn six, it was becoming apparent that the Martians were going to get all of the weapons back aboard the cloudship. Kenzie had drafted his surviving cannon crew as lascars, and although one sub-band of musketmen had been driven off the walls, the other was making life interesting for the Marines, having forced a checked result after a few stray shots.

Checked Marsouins?  This could bring down the Government!
 


To further impede the French, another band of cutters had occupied the path the Marines were intending to take, making another melee likely.


We agreed that the Martians on both sides had accounted themselves well, and that the engagement was a marginal victory for the villagers.





Post-Game Thoughts:

I must admit to being tolerably pleased with myself for this scenario.  What I thought might have been a walk-over for the French turned out to be a tough little scrap.

The French firepower was off-set by the Martians taking cover in the town, plus the advance was kept off-balance by judicious use of Martian melee troops.

The added element of a French objective that might lift off at a turn's notice forced the French player to push on, rather than stand off and subject the town to cannon and rifle fire.

The Soldier's Companion initiative system (once tweaked) is simply the best I've seen to simulate the fortunes of war and how a battle can suddenly spiral out of control.  The three turns in which the Tirailleurs were battling for their lives essentially brought the French advance to a standstill. As long as the natives are winning the melees, the army (and time) slows down to reflect the outcome "hanging by a thread".

This goes some way in off-setting the European players technical and quality advantage.

- finis -