One of the many benefits of Frank Chadwick's Soldiers Companion is it plays clean, in that one doesn't need to consult tables and charts whilst playing the game. Rosters are also kept to a minimum, and a unit roster reads very much thusly:
1st Btn. South Wales Borders - V1
Breechloader Rifles 12/24
Troop identification, Quality (V for veteran), Fieldcraft (1) and weapon (Martini-Henry rifle)
There are no boxes for casualties as the figs are knocked down/lifted/given full honours as the firing is resolved. Moral state can be recorded as it fluctuates.
The need for some counters became apparent to me after many games playing Soldier's Companion through the years, and while I don't like a lot of board clutter, in some cases I am forced to admit that a discreet counter would have been welcome in avoiding a bad call.
There are three variable states that are linked to morale, but aren't actual morale factors under the rules:
Checked occurs when morale effects are resolved - a morale roll failed by 2 or less results in a unit becoming Checked. They fire with a 1 pip penalty, and have some melee disadvantages. A checked unit may also not advance towards the enemy.
Charges are declared before movement, before initiative is determined. Charges aren't resolved until after fire, so it's sometimes not difficult to forget in a big game if a unit is charging or being charged.
Frenzied is another morale state, which occurs when a unit witnesses a friendly unit winning a melee. Frenzied units count towards winning initiative, and frenzied units must charge the nearest enemy unit.
Litko Aero makes some nice counters (I picked up mine at the Wargames Vault during a sale) so it wasn't difficult finding appropriate counters.
Now to see if they'll help me win.
- finis -