Showing posts with label 25/28mm. Show all posts
Showing posts with label 25/28mm. Show all posts

Wednesday, December 1, 2021

28mm French Buildings from MBA

WIP - A Quiet Street in Paris...

(Editor's Note: this article was written in March 2021 and delayed due to circumstances beyond my control...)

Setting a miniatures scenario in Fin de Siècle* Paris poses several challenges of Victorian London or late 19th century New York City; the details of building styles, materials and even décor of La Dame de Paris are visually different that her Brittanic or American counterparts.

(Fin de Siècle* is the 1880s and 1890s, because using the term "Victorian Paris" just seems a bit odd, n’est-ce pas?)

Paris in the 1870s had just undergone the Haussman Reforms - many of the narrow, medieval-style streets had been demolished and straightened, and the new broad avenues (often tarmacked to deprive the Parisian mob easy access to paving stones) cut, not without coincidence, straight as a cannon shot through the metropole, linking the great monuments and palaces in a harmony of civil engineering.

Paris is a grey city. Granite and limestone facades, marble adornments, and gypsum "Plaster-of-Paris" create that unique, dreamy pale-and-cream grey that characterises Paris and makes her a favourite of 19th and 20th century artists. So, away with the red brick, which evokes 19th century Philadelphia or Chicago; gone the yellow brick so beloved of Georgian London or York. What we're looking for now is granite and limestone, and gypsum plaster stucco - the last possibly coloured with some added tinctures to relieve the monotonie grise.

To start, here are three European/French-style 25mm/28mm buildings by The Miniature Building Authority

Restaurant
The Dinner Clubs were an integral part of Parisian intellectual life, as political assemblies were banned under the Second Empire. Victor Hugo, Emile Zola and other influential intellectuals were usually members of one or more of these clubs.

28mm miniature by Artizan


A detached building. Size 7" x 4", with a 2" x 2 ½" extension , two floors, with a hipped roof. Suggests a rear allotment or back yard, stone, stuccoed walls are needed.


Outdoor dining was relatively uncommon in 19th century European cities, where the urbanites were more likely to visit the local suburban gardens and parks and either purchase food from vendors, or have an impromptu picnic. Still, for any Al Fresco advocates, the more Bohemian artists would enjoy dîner à l’extérieur on occasion, but usually in the back yard/allotment, away from the dust, dirt and odors of the street.

Cafe
A more purely urban building than the Restaurant, due to the clean gable ends. Size: 4 ¼" x 5", three stories. This model will go nicely as part of a row of houses along the street. I will probably use this model as a bakery (boulangerie), because in Paris, ya gotta have bread.

Cafe 


Caretan House
Caretan is found on the Normandy Coast, hence the model isn't taken from a Parisian design. That's not a problem, since - despite the windows on the gables, the ends are clean, and its size, 4" x 6", two stories, allowing for placement next to the Cafe/Boulangerie, probably as a working-class residence.
 

Caretan House - Front

Caretan House - Back


All of the MBA buildings listed here do well for 19th century Paris - dormer windows are a must. I'm still on the lookout for: The Patisseri and the Corner Shop(s).

Also from MBA. some 19th century street lamps. These were pre-painted, which is welcome. I might drag a dry brush of dark grey across the post to bring out the detail. 

These are out of production. I'm not sure why so many of Miniature Building Authority's European line is OOP. Perhaps the moulds were lost in China?


Notes:

All of these MBA buildings were supplied more-or-less painted, but each could do with some cleanup and dry-brushed highlighting. 

The scale is very much the smaller, non-"heroic" scale - which I usually refer to as "25mm/28mm". Larger 28mm/32mm scale buildings will not fit well with these, as I will demonstrate in the next, upcoming post.

- finis -

Wednesday, December 23, 2020

Walking Land Monitor by Old Glory Miniatures

Walking Land Monitor by Old Glory Miniatures
Picture by Old Glory Miniatures


 I've had my eye on this contraption for a few years - it seems that every time I would go to Old Glory's website, I would lose track of where it was, and then my attention would be taken by another new shiney. It's carefully concealed in the 25mm Figures/Fantasy/SciFi Vehicles folder.

Recently I stumbled over it (looking for London thugs), again, but I quickly popped it into my cart and pressed the "fire" button. And I'm glad I did.

The Walking Land Monitor embodies much that is good in Victorian Sci Fi, while avoiding too deeply the "Steampunk" trap: it can be used across nationalities (though the design quite rightly looks American) but doesn't have the silly "I found this in the remainders bin" quality that seems to attend upon certain quarters of this hobby.

Walking Land Monitor Kit, on a 1"/25mm grid


The kit comes in 15 parts. The resin is well cast, with some flash that's easily removed. The detail is very good, with rivets, access plates and hatches moulded on. Included are two gatling guns (there are two ammo drums for the gatlings, not shown in the picture) and what looks to be an 11" Dahlgren - very appropriate. 


My only quibble is a minor, apples-to-oranges one - I wish it was a tripod. The undercarriage/drive train (left of the turret) precludes an easy conversion to a three-legged version. As I'm following the Space: 1889 canon of Imperial Germany deploying tripods, I'm placed in something of a quandary. Shall I build it as is, or attempt a conversion?

Rating: 5 out of 5. Full marks!

- finis -




Thursday, November 29, 2018

"Sédition dans le Souk!" IHMN:1889 for the French on Mars

Sédition dans le Souk (WIP)

The noted French anarchist, Julius Sébastien Lazare, is rumoured to be on Mars. French Constabulary, acting on information from the Martian Office of the Súreté, are searching a native Martian market square in Idæus Fons for clues to the rapscallion's whereabouts. The inspectors are backed up with some muscle from the native Gendarmes.


The Native Market at Idæus Fons

This will be a clues/information gathering game with occasional outbursts of native resistance. The closer the player-inspecteurs get to collaring Lazare, the greater the likelyhood of a violent confrontation.

Updates soon.

Tuesday, January 3, 2017

Cheshire Circus from Brigade Games

After a dismal posting record for 2016, my New Year's resolution is to post at least once a month in 2017, for both my miniature wargame blogs. This will include works-in-progress.

Cheshire Family Circus from Brigade Games

For the next IHMN project on my table, the Cheshire Circus Family from Brigade Games was selected to represent a "Cirque de Sang", which will be troubling my Police Métropolitaine de Paris.

Sword Swallower, Fool, Strongman, Ringmaster

The English-style Cheshire Circus was selected because it more closely represents a European circus, especially with the "Punchinello-esque Fool/Clown and the "Arabian" characters of the Knife-thrower and Strong man.


Knive Thrower, Jester, Juggler
 Miniatures are cleanly cast, with good detailing and animation. 


Bearded Lady, 2-headed Man, Contortionist

These miniatures also work for any period from the 19th Century to the mid-late 20th, and thus will be performing double-duty, as part of a 7TV adventure on my Sci-Fi Blog.

Brigade Games Cheshire Family Circus
Animation: 4.5
Detail: 4.5
Proportions: 4
Variety: 5
Overall: 4.5 out of 5


- finis -

Tuesday, December 13, 2016

Steppe Martians


Here are some RAFM Steppe Martians, which I was able to finish over the (US) Thanksgiving weekend.

The colours were inspired by Native American Plains Indians, including the "paint" scheme of the gashants. Spears were (Old Glory?) tips added to piano wire.

RAFM minis are fun to paint - pity the line is still so limited.




These minis will probably do double duty, in both British service (as Graham's Irregulars) and French service (as Xanthe Desert Goumiers). I still need to paint European officers for the respective nationalities.

RAFM Steppe Martians
Animation: 4
Detail: 4
Proportions: 4
Variety: 1
Overall: 3.25 out of 5

Release the harka!

- finis -

Monday, April 18, 2016

Warbands of the Cimmerian League

Whilst my attention has been diverted, I haven't altogether been neglecting my Martian forces, and was able to finish off a warband between 7TV projects.


From the Hesperian Basin, on Mars, some irregulars. These might appear in the service of the Hesperian Basin Trade Company (HBTC) or deployed against them.



These are from RAFM. They're painted in jewel-tones to suggest a militia from a fairly prosperous town. No firearms, as the Cimmerian League is a bit far from most European trade...for now.

To begin, some archers:

Miniatures by RAFM


And some swordsmen.  I intend to fit them with shields, just as soon as I locate where I've put them. Yes, I need to paint the eyes...again.


Miniatures by RAFM
 


Finally, the leader. I used an elf from the old Grenadier line. They're also available from Mirlton, for ruinous shipping costs. The gashant is RAFM.


Rider by Grenadier, mount by RAFM
 


Rider by Grenadier, mount by RAFM
 
He's riding a bit high in the stirrups - probably shouting "Charge!" or "View hallooo!".

- finis -



Tuesday, August 25, 2015

Additional French Law Enforcement for IHMN

Juggling projects: here are three more models for my IHMN French Police.

Chief Inspector Dupin. A very nice miniature by Artizan Designs (PLP063 - Gaspar Toucan) in their Thrilling Tales line, and captures a certain Suchet-ness, n'est pas? The bow tie and handkerchief are actually a deep pink, which the camera was unable to capture.



Next are two of the Parroom Miniatures Victorians range (VEP_12). The line is currently on hiatus, so neither of these latter miniatures is presently available.

Parroom Assassin. I was painting the face of this model when I suddenly realised what it was (probably) supposed to be - a certain anarchist with a Vendetta. If the line ever goes back into production, I might buy this mini again and paint him with his "Guy Fawkes" face. He would be fun to chase across the roof-tops of Paris.

Assassin and Anarchist

Parroom Anarchist. My least favourite miniature of the three. A hunched, closed off miniature makes for very little character and rather difficult to paint satisfactorily.  The round, black bomb is neat. The non-descript nature of the model was doubtless intentional, and for an IHMN game, I would allow this model to blend into the crowd, only to spring out and hurl his bomb at any player's or passing Austrian Arch-Duke's miniatures.

-finis-


Friday, July 31, 2015

"With Fury Unabated..."

It's been some while between posts - unfortunately, there hasn't been much opportunity for VSF gaming this year. (Hat tip to Alpini Jeff for the nice piccies.)


Downtown Alexandria

So it was fortuitous to be invited to a playtest of Bob Giglio's most recent Colonial Epic - the Invasion of Alexandria - or as he entitled it "With Fury Unabated".  This was a cleverly concocted game with lots of buildings, which made for a lot of fun.


Mob Storming the Customs House


Running off a bad lot

An Honest Merchant - or a latent radical?
In a nutshell, the players take the parts of the British Marines and Bluejackets as they land in 1882 Alexandria in an attempt to rescue European civilians and protect European property from the riotous followers of Colonel Achmed U'rabi.


Royal Navy Landing Party
Civilians waiting to be evacuated
Storming the British Legation
"You are NICKED, my gyp darlings..."

The ruleset was Bob's Modified "Soldier's Companion II" which addresses some of the perceived shortfalls of the original Soldier's Companion by Frank Chadwick.

Yanks having the odd pot shot.
"Right, we'll go round the back..."
"The Flag was still there..."

The game was, in turn, inspired by the "55 Minutes at Peking" games we ran in the early '90's, which came from an article by the Staines Wargame Club in Miniature Wargames magazine. And there ends our pedigree.

The British and Bashi Bazouks defend the Armoury

"There they go, lads! After 'em!"


(Pictures to be uploaded as soon as we determine whatever blogger's problem is. Three computers, same result. Edit: It was Microsoft's Internet Explorer causing the problem. Typical.)

Post Game Thoughts:

If I were forced to give a criticism, it would only be in comparison to the pace of the inspirational "55 Minutes at Peking". The Staines wargamers created a hectic, breathless game where the players barter, shout and plead with each other for help, and the referees really ARE out to get you.  Bob's game was less frenetic, which might actually reflect the age and temperment of the players, and no harm done.

Bob also added some clever random events, and some events triggered by certain conditions being met.  The Khedive arrives if the British can capture the main gate to the palace. Random armed crews from merchant steamers may arrive; bolstering the British or patronising the local wine shop.  My own lads at the armoury were assisted by the fortuitous arrival of a band of bashi-bazouks, who assisted in the defense and actually ran off a mob of wrong sorts.

Rally to the Khedive!

In conclusion, this was an excellent game, played to conclusion in about 4 hours, covering an often-overlooked action of a little-gamed conflict. Full marks for originality and research. Well done!

-finis-



Thursday, July 23, 2015

Martian 28mm from Ironclad Miniatures

In this post, we'll have a look at some of Ironclad Miniature's 28mm Martian troops. Ironclad usually make some very nice VSF vehicles, so this expansion into infantry should be interesting. John L. at Ironclad had these to me in excellent time (just over a week) from Old Blighty.

These figures are listed as "Martian Citizens", reflecting a local town or small city levy, and are sculpted in loose trousers and loose vest/tunic. I plan to use mine as hired company troops in the Hesperian Basin on Mars.

The figures are displayed on a 1" grid, with two RAFM Space:1889 Martian Colonial Infantry flanking for size comparison purposes. As the reader will see, they match up nicely, being of a similar size to Askari Miniatures.

28mm Martian Citizen Musketmen (MAR 05) from Ironclad Miniatures

Of the three sets, I like the musketeers best. They have some good animation and detail work. There are four poses, and the buyer receives one of each.

Martian Citizen Musketeers
Animation: 4
Detail: 4
Proportions: 4
Variety: 4
Overall: 4 out of 5

28mm Martian Citizen Spearmen (MAR 06) from Ironclad Miniatures


Also in four poses, with spears and shields included, the spearmen struck me as a little stiff - although how much animation does one need from a fellow holding a spear? I'm also not very fond of white metal spear shafts, and plan to remove the nicely cast spear head and mount on piano wire.  The addition of the shields is greatly appreciated.

Martian Citizen Spearmen
Animation: 3
Detail: 4
Proportions: 4
Variety: 4
Overall: 3.5 out of 5

28mm Martian Citizen Command
Finally, the command figures - I like the drummer a lot, and am somewhat less fond of the officer. His pose seems a bit static to me - possibly he's new to the job and a little reticent about shouting orders? Having a bit more variety-of-pose for these would be welcome.

Martian Citizen Command
Animation: 3
Detail: 4
Proportions: 4
Variety: 3
Overall: 3 out of 5

All in all, a welcome addition to the Martian armies, and a nice change from the dominant RAFM offerings.

- finis -

Monday, September 15, 2014

Incident at a Martian Farmhouse: IHMN 1889



Megz and I had our first test run of In Her Majesty's Name.   Since I don't have enough dedicated figures for my desired factions, I decided to try a scenario set on Mars in the universe of Space:1889.

The Mad Guru: Incident at a Martian Farm House

(This scenario is based on the Mad Mullah scenario from Soldier's Companion, using the "Bring Him Back Alive" objectives from In Her Majesty's Name.)

British authorities in Syrtis Major have learned of a new Martian rhabmahg, or holy-man, named Sootamon Khal, who has been preaching the end of British rule in the Syrtis Lapis region. The Intelligence office in Syrtis Major orders the Royal Martian Constabulary to bring in this "turbulent fakir'...

Acting on a tip, a section of Martian constabulary, led by their sergeant and a political-wallah, make their way to the isolated farmhouse where Sootamon Khal is rumoured to be staying.  They make their approach just before sunrise...

(Of course, the Martians know the British are coming - they've been tipped off by any number of sympathisers working near or within the ranks of the constabulary...)

Crown Forces

Type
Pluck
FV
SV
SPD
Equipment
Talents
Cost
Lt. Bertie
3+
+1
+1
6”
Pistol
Sword
Stealthy Leadership 2
28
Sgt. Arglux
3+
+1
+1
6”
Breechload Rifle
Bayonet
Bayonet Drill Leadership 1
30
8 Native Constables
4+
0
+1
6”
Breechload Rifle
Bayonet
Bayonet Drill
161







219


Crown Objectives: Capture or disable the "Mad Guru" and bring him to Red Newgate in Syrtis Major, to be detained at Her Majesty's Pleasure.

Martian Forces

Type
Pluck
FV
SV
Speed
Equipment
Talents
Cost
Sootamon Khal
3+
+1
0
6
Staff
Fanatic
Inspirational Leadership 2
34
Khalifam Arsdulla
3+
+1

+1

6”
Pistol
Sword
Leadership 1
17
5 Bodyguards
4+

0
+1

6”
Rifled Muskets  Fighting Knife
Fanatic
95
5 Bodyguards
4+

+1

0
6”
Swords and Spears
Fanatic
75







221


Martian Objectives: Protect Sootamon Khal from the aliens, disable the earthman leader, defend the farm house.

Turn 1: The constabulary troops crept up to a ridge behind the farmhouse.  No sign of activity was observed..

"Dice are rolling - the knives are out..."
Turn 2: Perhaps fearing an ambush, the advancing troopers began to move to their own right flank.  Suddenly, a shot rang out, followed by another and puffs of black powder smoke issued from the near farmhouse windows.  One constable went down. It was a trap, after all.


(The muskets the Martians were using only had an 18" range, and as the constables began to shift to flank the farm house, they were moving out of range. The Martian sentries decided to take a chance...)


Turn 3: The troopers were split into three groups - two had crossed the open ground and were now in the high weeds behind the farmhouse, while the rest of formed a ragged line and fired at the martian musketmen popping up on the farm house roof.  From atop the steep hillock, Lt. Bertie encouraged the lads with shouts of "get on with it, then..."

At one point, a Martian bullet found our Bertie, and I thought we had the Red Offworlders without a leader, but he was saved by his "Stealthy" skill, and survived to move, prudently, to better cover.


They've winged Bertie! Or is he laying doggo?
Martian casualties mount...

Turn 4: Clashing their spears upon their breastplates, a band of five Martians charged out of the crop fields on the far side of the farm house. The constables attempt to fall back and form ranks.

Martian cutters burst out from the bundu...

Turn 5: Harassed by sporadic fire from the farmhouse, the constables form a ragged firing line, while the Martian cutters close in.


Turn 6: Contact. Despite their desperate fire, the constables couldn't break the Martian charge (a volley fire rule here wouldn't go amiss). The band of cutters would have their chance for revenge.


Turn 7: Melee. The cutters drop four of the constabulary, while losing only two of their own.  Victory is within our grasp. However, on turn 8, some hot dice rolls on Megz's part turn the tide of battle against us.


Turn 9: Sootamon flees.  While the Martians had inflicted some serious damage on the colonial constabulary, Sootamon decided to take no chances, and slips out through the back garden.

"Right lads, off we go!"

It actually took the Khal three turns to flee the farm house and exit the map - the Constabulary were caught up in the melee and were unable to interfere.  The Hunt for the Mad Mullah would have to continue...

Post Game Thoughts:

I LIKE these rules. They are excellent for a small-scale engagement, move quickly and give a good result. This scenario felt like a skirmish level Soldier's Companion game.  The lack of morale rule is a minor issue, and it would be easy to set a morale test level for a warband - say 50 - 75% casualties, or when a leader catches it. In fact, most of the Soldier's Companion morale modifiers can be imported with little conversion.

Some other minor mods might be a modifier for the target charging straight at the firer, possily with a pluck roll to have the shooter stand fast.

British firepower was telling (as it should be), with Martian muskets firing every other turn. The Martians had an advantage in melee, but there were still constables shooting while the melee raged, and eventually, the Martial cutters either fled, surrendered, or were shot down.

Because the miniatures are individually configurable, it's possible to give some specific flavour to the units, and therefor, the scenario.  The slightly sneaky Lt. Bertie being just one example.

I'm looking forward to introducing In Her Majesty's Name to the Friday Night Pals, soon.

Coddling CHOP! to the FACE!
 - finis -